SENTRY – Devlog 3

// Reading Time: 4 minutes In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!

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SENTRY – Devlog 1

// Reading Time: 2 minutes We finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?

Published

func_podcast – Episode 4

// Reading Time: 2 minutes A special podcast episode to talk about the announcement of Sentry!

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func_podcast – Episode 3

// Reading Time: 2 minutes In this episode we cover the legality of fan games, our level design processes and workflow as well as discussion around narrative in level design.

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func_podcast – Episode 2

// Reading Time: < 1 minute In this second episode of func_podcast, we discuss our approach to game and level design and touch on recent game industry events.

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func_podcast – Episode 1

// Reading Time: < 1 minute The inaugural episode of the func_podcast, a game development podcast that covers game design and level design as well as discussion around industry events of the day.

Published