Level Design
Posts focused on the craft of level design; including layout, pacing, readability, spatial problem-solving, and player behaviour.
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Creating My First DOOM II Deathmatch Level
Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it…
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SENTRY – Designing Engineering and the Bile Hound
What goes into designing levels and enemies for SENTRY? A look at Engineering, the Bile Hound and a big development milestone.
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Designing Against Player Optimisation – Yeah, I Make Games
A discussion on player optimisation, player psychology, and the design trade-offs involved in protecting fun without over-restricting players.
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#Blocktober: Gears Tactics
It’s time for a Blocktober Gears Tactics showcase, featuring a before-and-after look at the level design and environment art process!