Level Design
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Creating My First DOOM II Deathmatch Map – From Concept to Playtesting
Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it…
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SENTRY – Devlog 3
In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
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SENTRY – Devlog 1
We finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?
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