Thoughts
Essays, reflections, and design thinking on game development, production, and creative work.
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Gamedev Recap 2024 – Lessons in Focus, Scope, and Momentum
Lessons from a year balancing indie development, Early Access, video production and creative side projects, with reflections on focus, scope and sustainable momentum.
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Game Development Recap 2023 – Updates on SENTRY, The Super 1-1 Challenge, and Something in the Water
Despite some challenges in 2023, including a severe bout of flu, I’m grateful for surviving and wanted to share a montage of my work from the year.
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Game Development Recap 2022 – Insights into SENTRY and New Projects
Here’s a wrap up video montage highlighting some of my game development achievements throughout 2022!
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Zelda by Streetlight
Tetris never ends. Fortunately, £20 bought me the adventure I was looking for.
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