Level Design
Posts focused on the craft of level design; including layout, pacing, readability, spatial problem-solving, and player behaviour.
-

Designing a Multiplayer Level from Blockout to Playtest
A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing…
-

#Blocktober: Project Borealis
The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
-

Project Borealis Update and Listening Post Gameplay
The latest update for Project Borealis, featuring gameplay footage of the Listening Post blockout.
-

#Blocktober: Pearly (Mapcore Door Challenge)
Mapcore held another Door Challenge – here’s a download and timelapse of my 2018 entry, “Pearly”.