Devlogs
Development updates and production notes from active and past projects, focusing on process and decision-making.
-

Creating My First DOOM II Deathmatch Level
Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it…
·
-

SENTRY – Devlog 3
In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
·
-

Something in the Water – Devlog 0
The introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
·
-

SENTRY – Devlog 2
Our second devlog! This time covering a new weapon, breaking down how we build enemies and answering how we got 50,000 wishlists!
·