SENTRY
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Gamedev Recap 2024 – Lessons in Focus, Scope, and Momentum
Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.
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SENTRY – Devlog 3
In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
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SENTRY Released in Early Access on Steam
SENTRY is out now on Steam and I’ve made a trailer to mark the occasion!
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Game Development Recap 2023 – Updates on SENTRY, The Super 1-1 Challenge, and Something in the Water
Despite some challenges in 2023, including a severe bout of flu, I’m grateful for surviving and wanted to share a montage of my work from the year.
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