I’m Sean Noonan, a game and level designer with over a decade of professional experience in design. Currently I am lead designer on an unannounced project. However, up until recently I was lead level designer at Splash Damage where I worked on the turn-based tactics game, Gears Tactics.
Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen. Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle. At these companies I mostly specialised in open world titles such as Far Cry Primal, Far Cry 4, and Watch_Dogs. More titles and further details can be found in my portfolio.