Professional Game and Level Designer

I’m Sean Noonan, a game and level designer with over a decade of professional experience in design. Currently I am lead designer on an unannounced project. However, up until recently I was lead level designer at Splash Damage where I worked on the turn-based tactics game, Gears Tactics.

Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen. Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle. At these companies I mostly specialised in open world titles such as Far Cry Primal, Far Cry 4, and Watch_Dogs. More titles and further details can be found in my portfolio.

Independent Developer and Artist

Outside of my professional position in the games industry I maintain an active presence in the indie games scene. In my free time I build small, personal projects for desktop, mobile and web. Contrasting my professional work, my independent efforts are low poly or pixel-heavy games reminiscent of those that originally drew me to the medium.

My first full indie release was the pixel art platformer, Jack B. Nimble for PC, Mac and iOS. You can look back on the development of Jack B. Nimble by visiting the game’s YouTube development blog. I also released The Super 1-1 Challenge to celebrate MAR-10 day!

My next project is codename: “ND1“, a first-person narrative exploration game set in the trenches of the first world war.

If you’d like to contact me for work opportunities, commissions, (or to tell me how much you enjoyed Jack B. Nimble), then do not hesitate to contact me here.

Thanks for stopping by!

Jack B. Nimble Jump