// Reading Time: 2 minutes It’s time for a Blocktober Gears Tactics showcase! Featuring a video of the before and after level design to environment art process.
Tag: level design
Designing a Multiplayer Level from Blockout to Playtest
// Reading Time: 6 minutes A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing a competitive level in Unreal.
#Blocktober: Project Borealis
// Reading Time: 5 minutes The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
Project Borealis Update and Listening Post Gameplay
// Reading Time: 2 minutes The latest update for Project Borealis, featuring gameplay footage of the Listening Post blockout.
