Something in the Water
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Gamedev Recap 2024 – Lessons in Focus, Scope, and Momentum
Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.
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Something in the Water – Devlog 0
The introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
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Game Development Recap 2023 – Updates on SENTRY, The Super 1-1 Challenge, and Something in the Water
Despite some challenges in 2023, including a severe bout of flu, I’m grateful for surviving and wanted to share a montage of my work from the year.
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