SENTRY

SENTRY

Fireblade Software | Lead Designer

A little background…

Taking on the lead designer role at Fireblade Software, I was responsible for every aspect of the design of SENTRY, an action-defense first-person shooter where you defend your spaceship against a relentless alien threat. Utilizing traps, turrets, and environmental destruction, players repel invading hordes and engage the enemy in fast-paced FPS action.

This project has allowed me to delve into various aspects of game design, such as creating a dynamic campaign and building tight 3C’s as part of the game’s first-person shooter combat. As a member of a small, dedicated team, I wear multiple hats, overseeing game and level design, world-building, and even crafting trailers and promotional materials.

Currently available in early access, SENTRY continues to evolve with ongoing updates and player feedback.

Release Date
Now in early access!

Platforms
PC

Responsibilities

  • Sole designer for the project, overseeing the creative vision and ensuring the quality of gameplay mechanics and level design
  • Designed and implemented all of the game’s levels, weapons and enemies
  • Responsible for the design of defensive traps and environmental hazards to enhance strategic gameplay
  • Collaborated with the art and programming teams to integrate gameplay features seamlessly
  • Maintained and balanced the game through playtesting sessions and early access, adapting to player feedback to continuously refine the player experience
  • Scripted, shot and edited trailers and promotional content for the game

To find out more and purchase the game, head to Steam: https://store.steampowered.com/app/1252680/SENTRY/

More SENTRY…