At last, I can step from the shadows and talk a little about what I’ve been working on! SENTRY is a first-person ship-defence shooter (I’m still ironing out the best way to describe it), developed by the small team that I joined at Fireblade Software.

Developer

Fireblade Software


Publisher

Fireblade Software


Role

Lead Designer


Joined

August 2020


Platforms

PC


Announced

April 2022


Announcement Trailer

What is SENTRY?

SENTRY is an action-defense first-person shooter where you defend your spaceship against a relentless alien threat.

Players deploy traps and turrets whilst using the environment as a weapon to repel invading hordes and engage enemies in fast-paced FPS combat across a dynamic single-player or co-op campaign.

My Role

SENTRY is being developed by the indie developer Fireblade Software, where I am Lead Designer.

My work covers the overall game design and level design, from defining game systems and combat encounters to building the spaces where combat plays out. With a game this dynamic, it is proving to be a challenging and hugely rewarding project.

Press Coverage

Here’s some early coverage of the announcement.

If you’d like to support the project, you can wishlist SENTRY on Steam. Every wishlist helps us reach more players, and I can’t wait to share more as development continues.