Blocktober
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Creating My First DOOM II Deathmatch Level
Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it…
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#Blocktober: Gears Tactics
It’s time for a Blocktober Gears Tactics showcase! Featuring a video of the before and after level design to environment art process.
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Designing a Multiplayer Level from Blockout to Playtest
A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing…
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#Blocktober: Project Borealis
The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.