Game Design
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Gamedev Recap 2024 – Lessons in Focus, Scope, and Momentum
Lessons from a year balancing indie development, Early Access, video production and creative side projects, with reflections on focus, scope and sustainable momentum.
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Designing Against Player Optimisation – Yeah, I Make Games
A discussion on player optimisation, player psychology, and the design trade-offs involved in protecting fun without over-restricting players.
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