SENTRY – Devlog 1

// Reading Time: 2 minutes We finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?

Published

func_podcast – Episode 3

// Reading Time: 2 minutes In this episode we cover the legality of fan games, our level design processes and workflow as well as discussion around narrative in level design.

Published

Designing a Multiplayer Level from Blockout to Playtest

// Reading Time: 6 minutes A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing a competitive level in Unreal.

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