AI
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SENTRY – Devlog 3
In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
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SENTRY – Devlog 2
Our second devlog! This time covering a new weapon, breaking down how we build enemies and answering how we got 50,000 wishlists!
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SENTRY – Devlog 1
We finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?
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func_podcast – Episode 2
In this second episode of func_podcast, we discuss our approach to game and level design and touch on recent game industry events.