// Reading Time: 4 minutesIn this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
Tag: AI design
SENTRY – Devlog 2
// Reading Time: 3 minutesOur second devlog! This time covering a new weapon, breaking down how we build enemies and answering how we got 50,000 wishlists!
SENTRY – Devlog 1
// Reading Time: 2 minutesWe finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?
func_podcast – Episode 2
// Reading Time: < 1 minuteIn this second episode of func_podcast, we discuss our approach to game and level design and touch on recent game industry events.
func_podcast – Episode 1
// Reading Time: < 1 minuteThe inaugural episode of the func_podcast, a game development podcast that covers game design and level design as well as discussion around industry events of the day.