// Reading Time: 8 minutes Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.
Blog
Creating My First DOOM II Deathmatch Map – From Concept to Playtesting
// Reading Time: < 1 minute Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it came together!
SENTRY – Devlog 3
// Reading Time: 4 minutes In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
SENTRY Released in Early Access on Steam
// Reading Time: < 1 minute SENTRY is out now on Steam and I’ve made a trailer to mark the occasion!
