// Reading Time: 3 minutesWrapping up 2024, I wanted to continue that trend but add more context and insight, so here’s a glimpse behind the scenes of my work and the progress I’ve made. This is my 2024 in game development!
Blog
Creating My First DOOM II Deathmatch Map – From Concept to Playtesting
// Reading Time: < 1 minuteJust in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it came together!
SENTRY – Devlog 3
// Reading Time: 4 minutesIn this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
SENTRY is out now in Early Access on Steam
// Reading Time: < 1 minuteSENTRY is out now on Steam and I’ve made a trailer to mark the occasion!
Something in the Water – Devlog 0
// Reading Time: 6 minutesThe introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
Gamedev Recap 2023
// Reading Time: 2 minutesDespite some challenges in 2023, including a severe bout of flu, I’m grateful for surviving and wanted to share a montage of my work from the year.