// Reading Time: 8 minutes Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.
Tag: Something in the Water
Something in the Water – Devlog 0
// Reading Time: 6 minutes The introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
Game Development Recap 2023 – Updates on SENTRY, The Super 1-1 Challenge, and Something in the Water
// Reading Time: 2 minutes Despite some challenges in 2023, including a severe bout of flu, I’m grateful for surviving and wanted to share a montage of my work from the year.
