Unreal Engine
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Something in the Water – Devlog 0
The introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
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Designing a Multiplayer Level from Blockout to Playtest
A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing…
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#Blocktober: Project Borealis
The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
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Project Borealis Update and Listening Post Gameplay
The latest update for Project Borealis, featuring gameplay footage of the Listening Post blockout.
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