// Reading Time: < 1 minuteJust in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it came together!
Tag: level design
SENTRY – Devlog 3
// Reading Time: 4 minutesIn this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
SENTRY – Devlog 1
// Reading Time: 2 minutesWe finally pulled the trigger on a devlog series! New levels, enemies and 50,000 Wishlists!?
func_podcast – Episode 4
// Reading Time: 2 minutesA special podcast episode to talk about the announcement of Sentry!
func_podcast – Episode 3
// Reading Time: 2 minutesIn this episode we cover the legality of fan games, our level design processes and workflow as well as discussion around narrative in level design.
func_podcast – Episode 2
// Reading Time: < 1 minuteIn this second episode of func_podcast, we discuss our approach to game and level design and touch on recent game industry events.