// Reading Time: 6 minutes The introductory episode of a devlog series, where I share my creative process, the various challenges, and progress of my surivial horror FPS, Something in the Water.
Tag: Unreal Engine
Designing a Multiplayer Level from Blockout to Playtest
// Reading Time: 6 minutes A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project Last Round. This post focuses on readability, pacing, and responding to feedback while designing a competitive level in Unreal.
#Blocktober: Project Borealis
// Reading Time: 5 minutes The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
#Blocktober: Pearly (Mapcore Door Challenge)
// Reading Time: < 1 minute Mapcore held another Door Challenge – here’s a download and timelapse of my 2018 entry, “Pearly”.
