// Reading Time: < 1 minute In this second episode of func_podcast, we discuss our approach to game and level design and touch on recent game industry events.
Tag: podcast
func_podcast – Episode 1
// Reading Time: < 1 minute The inaugural episode of the func_podcast, a game development podcast that covers game design and level design as well as discussion around industry events of the day.
Designing Against Player Optimisation – Yeah, I Make Games
// Reading Time: 2 minutes A discussion on player optimisation, player psychology, and the design trade-offs involved in protecting fun without over-restricting players.
