// Reading Time: < 1 minute Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it came together!
Tag: blocktober
#Blocktober: Gears Tactics
// Reading Time: 2 minutes It’s time for a Blocktober Gears Tactics showcase! Featuring a video of the before and after level design to environment art process.
Designing a Multiplayer Level from Blockout to Playtest
// Reading Time: 6 minutes A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project, Last Round. This post focuses on readability, pacing, and responding to feedback while designing a competitive level in Unreal.
#Blocktober: Project Borealis
// Reading Time: 5 minutes The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
