// Reading Time: 8 minutes Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.
// Reading Time: 8 minutes Looking back at my game development work in 2024 – what went right, what slowed me down, and what I learned about focus, scope, and momentum across solo projects, Early Access, and small creative experiments.