// Reading Time: 6 minutes A case study documenting the blockout, iteration, and playtesting process behind Cairo – an early multiplayer map for the unreleased project Last Round. This post focuses on readability, pacing, and responding to feedback while designing a competitive level in Unreal.
Category: Case Study
In-depth breakdowns of specific pieces of work, examining process, constraints, iteration, and lessons learned. Case studies prioritise design reasoning and outcomes over polish or release status.
