Sean Noonan
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Gamedev Recap 2024 – Lessons in Focus, Scope, and Momentum
Lessons from a year balancing indie development, Early Access, video production and creative side projects, with reflections on focus, scope and sustainable momentum.
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Creating My First DOOM II Deathmatch Level
Just in time for Halloween, I took an unused level concept from a cancelled Xbox 360 game and transformed it into a DOOM II deathmatch map. Check out the full video to see how it…
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SENTRY – Devlog 3
In this third devlog, I showcase the first major update to SENTRY, featuring new enemies, weapons, deployables, significant map changes, and a new campaign!
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SENTRY Released in Early Access on Steam
SENTRY is out now on Steam and I’ve made a trailer to mark the occasion!
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