Released in 2016

Far Cry Primal

Ubisoft Montreal | Level Designer | ~9 months

Shortly after shipping Far Cry 4, I began working on the next title in the Far Cry series; this became Far Cry Primal.

Rather than working on the campaign as I had in the bulk of my previous work, I focused on a side character, Jayma the Hunter, and her associated missions; “On the Hunt”, “The Great Beast” and “The Tall Elk”. Outside of these hunter missions I contributed a little to the campaign with the animal taming tutorial in the mission, “Beast Master” and designed the “Tushwarha Outpost”. I was also responsible for the much reported Assassin’s Creed easter egg mission, “Fly Like Bird”.

I worked on my assigned content from pre production until alpha.

Responsibilities

  • Design and implementation of both main and side mission content from concept until Alpha
  • Feature prototyping with the Domino visual scripting language
  • Amending tutorial content to respond to playtest data
  • Brainstorming and pre production team discussions

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Levels

  • “Beast Master”
  • “One The Hunt”
  • “The Great Beast”
  • “The Tall Elk”
  • “Fly Like A Bird”
  • The “Tushwarha” Outpost

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Images and concept art © Ubisoft Entertainment