Ubisoft Montréal

Position: Level Designer

Duration: ~9 months

Engine: Dunia (Proprietary)


Shortly after shipping Far Cry 4, I began working on the next title in the Far Cry series; this became Far Cry Primal.

Rather than working on the campaign as I had in the bulk of my previous work, I focused on a side character, Jayma the Hunter, and her associated missions; “On the Hunt”, “The Great Beast” and “The Tall Elk”. Outside of these hunter missions I contributed a little to the campaign with the animal taming tutorial in the mission, “Beast Master” and designed the “Tushwarha Outpost”. I was also responsible for the much reported Assassin’s Creed easter egg mission, “Fly Like Bird”.

I worked on my assigned content from pre production until alpha.


  • Design and implementation of both main and side mission content from concept until Alpha
  • Feature prototyping with the Domino visual scripting language
  • Amending tutorial content to respond to playtest data
  • Brainstorming and pre production team discussions