Development
Development updates and production notes from active and past projects, focusing on process and decision-making.
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SENTRY – Designing Engineering and the Bile Hound
What goes into designing levels and enemies for SENTRY? A look at Engineering, the Bile Hound and a big development milestone.
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#Blocktober: Gears Tactics
It’s time for a Blocktober Gears Tactics showcase, featuring a before-and-after look at the level design and environment art process!
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#Blocktober: Project Borealis
The #Blocktober post for my contributions to Project Borealis. Featuring a walkthrough of my design process building the Listening Post map.
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Project Borealis Update and Listening Post Gameplay
The latest update for Project Borealis, featuring gameplay footage of the Listening Post blockout.