Blog Posts
-

SENTRY – Designing Weapons and Enemy Archetypes
Our second devlog! This time covering a new weapon, breaking down how we build enemies and answering how we got 50,000 wishlists!
-

SENTRY – Designing Engineering and the Bile Hound
What goes into designing levels and enemies for SENTRY? A look at Engineering, the Bile Hound and a big development milestone.
-

Game Development Recap 2022 – Insights into SENTRY and New Projects
Here’s a wrap up video montage highlighting some of my game development achievements throughout 2022!
-

func_podcast – Episode 6
In this sixth episode, we discuss our thoughts and reactions to this year’s Gamescom showcase, as well as the Haunted PS1 community EEK3 event.
·