Updates

End of Month Update – Blocktober 2017

By October 31, 2017 No Comments
  • 4
    Shares

Following a lack of update in September, here’s everything from a work-filled October.

Blocktober

Going forward, this month will likely be forever known as Blocktober among development circles, all thanks to a former CIG colleague of mine, Michael Barclay. Mike started the twitter account and hashtag #Blocktober as a means to show early development footage of Uncharted 4. Soon, many developers including myself followed suit.

Here are some of the projects I shared as part of that hashtag…

Star Citizen

I’ve been fortunate enough to have worked at a company that practices some degree of open development, therefore, I have a lot of media to share as part of Blocktober. You can find a full post I made about it here, and below you can find some select highlights from my contributions.

Echo 11 Marine Spawn White Box Echo 11 Marine Spawn 2.6

Streets of Rage

Just a small update from this, as the game was never actually greenlit. Very little of the game outside of the pitch prototype exists. What you see below is a shot from the planned first level.

Streets Of Rage 4 Backalley

The Opera

A couple of random shots from various incarnations of The Opera, starting with the Half-Life 1/Source Gold Engine and the failed Half-Life 2/Source Engine reboot.

I still regret not putting out even a test release of The Opera: Release 2. We had something playable. Rough, but playable. Damn shame.

ND2

And the star of the show, ND2! This is the codename for my new project. Built in Unreal, it’s a fast and frantic first person shooter. It’s still early days, but you can follow it’s progress on YouTube, Twitter or on this very blog.

Here is a list of previous updates.

Noonan.Design

Yet again, I have overhauled the blog, contact, and biography pages. The portfolio is also offline again while I rework some stuff. I feel like getting my portfolio up to scratch will be an early 2018 job.

Until next time, have a good one!