Sorry for the rather late update this week. It was due to work on Jack B. Nimble taking priority over everything else.
Jack B. Nimble
So I thought it was about time I pushed the UI side of the game and “get it done”. I’m using a couple of condition checks to differentiate between PC and iOS at run time, but at some point I’m going to need to branch the versions to keep file sizes down and to better cater for platform differences (I still feel like the PC market is going to be tough to crack, coming from iOS an’ all). Until then I’ll continue to get the last of the content in and balance where I can.
I feel like this version will need some QA to test the progression and some of the hazard balance. If you’re interested in testing, I’ll probably be advertising for testers on twitter, so check there in the coming weeks.
Also expect another video devlog very soon…
Another retro first person shooter! Not that I’m complaining at all – more celebrating than anything, it’s just interesting that there have been so many recently.
Truth be told, I’ve been following Bunk Punks for a while. It’s a roguelike with procedurally generated levels, big guns, guts and explosions. You can read a lot more about it here.
I’m not the biggest fan of the game’s promotional art (it’s a bit too Left 4 Dead with attitude for me), but the in game assets are exactly my cup of tea and the trailer is pretty rad.
Thumbs up from me.
Not quite sure how to pronounce this one, but Reliquary is another game with procedural level generation with some simple yet effective pixel art. I don’t know a great deal about the game even after watching some gameplay walkthroughs, but it appears to be a dungeon crawler of sorts (on the surface at least).
Something of note for me was that this game uses Construct 2! It’s really not that often I come across a Construct 2 built title outside of game jams or prototypes. It’s good to see something new.
That’s another game added to my radar.
Check back next week for another #screenshotsaturday showcase!