From 2010 onwards, Ruffian Games began work-for-hire on a number of contract projects, one of which was Kinect Star Wars. It was a short-term contract where I was tasked with creating the bulk of the level design for the “Duels of Fate” game mode.
This challenging, as it was my first time using a text scripting language, and I had to learn a new engine and toolset within a tight time frame. By the end of the project, I had set-dressed and scripted all but one of the levels in the game mode. This was also my first time using motion controls; something that took some getting used to, especially where testing was concerned.