In development

Star Citizen

Cloud Imperium Games | Senior Designer | ~2 years

From 2010 onwards, Ruffian Games began work-for-hire on a number of contract projects, one of which was Kinect Star Wars. It was a short-term contract where I was tasked with creating the bulk of the level design for the “Duels of Fate” game mode.

This challenging, as it was my first time using a text scripting language, and I had to learn a new engine and toolset within a tight time frame. By the end of the project, I had set-dressed and scripted all but one of the levels in the game mode. This was also my first time using motion controls; something that took some getting used to, especially where testing was concerned.

Star Marine

From 2010 onwards, Ruffian Games began work-for-hire on a number of contract projects, one of which was Kinect Star Wars. It was a short-term contract where I was tasked with creating the bulk of the level design for the “Duels of Fate” game mode.

This challenging, as it was my first time using a text scripting language, and I had to learn a new engine and toolset within a tight time frame. By the end of the project, I had set-dressed and scripted all but one of the levels in the game mode. This was also my first time using motion controls; something that took some getting used to, especially where testing was concerned.

Responsibilities

  • Building multiplayer levels and objective based team modes for Star Marine
  • Working closely with art to define a template modular kit for the level design team
  • Defining first person level design in the Squadron 42 vertical slice
  • Level design and scripting for a number of first person combat encounters across the campaign
  • Feature prototyping using the Flowgraph visual scripting tool
  • Working with procedural mission content

Whilst I am admittedly less of a Star Wars fan than I was during my childhood (the release of the prequels saw to that), there was still a darkside of me that was excited to work within the Star Wars brand. Although the game was aimed at a much younger and casual audience than myself, it was still rewarding to offer an authentic experience within the Star Wars universe.

To this day, I have not played the “Galactic Dance Off” mode.

Concept art © Cloud Imperium Games