Following the release of Wheelman, I began working as a content designer on a new open world title, “Necessary Force”. In stark contrast to Wheelman’s light-hearted tone in sunny Barcelona, Necessary Force provided a dark and gritty experience against a Blade Runner-inspired dystopian backdrop.
Cancelled in 2009
Midway Studios - Newcastle | Content Designer | ~3 months
The player took the role of a grizzled detective, tasked with tracking down criminals via an interactive evidence board, which would lead to larger and more dangerous targets as the game progressed. The player could hunt for evidence, chase down leads, and eventually have a showdown with the kingpin of the city.
I worked on pre-production documentation surrounding the game’s “city clean up” system.
As the player arrested criminals, the city itself would become “clean”; a drug den covered in graffiti and smashed windows would turn into an attractive coffee shop, with the tramps and hookers of the area being replaced by more affluent law-abiding citizens. This mechanic was to tie neatly into the game’s activity distribution and mission structure.
Outside of my systemic role I pitched mission and encounter designs to help support the numerous systems of the game.
Images and concept art © Atomhawk Design Ltd.