Position: Solo Developer
Duration: ~2 Years
Engine: Construct 2
Jack B. Nimble is a a high speed, side-scrolling endless runner that I built in my spare time.
It was my first independent production and the project I used to begin learning pixel art and a 2D engine in the form of Construct 2. The game started out as a game jam project during a week-long Game Boy Game Jam back in 2013, and due to the positive response and my fondness for the art style, I decided to continue developing the game as a commercial release for Apple’s iOS platform.
I am currently in the process of developing a large update for the iOS version of the game, scheduled for late 2016.
- Sole development of code, art and design
- Running external playtests and managing a bug database
- Marketing and distribution