Position: Solo Developer

Duration: ~2 Years

Engine: Construct 2


Jack B. Nimble is a a high speed, side-scrolling endless runner that I built in my spare time.

It was my first independent production and the project I used to begin learning pixel art and a 2D engine in the form of Construct 2. The game started out as a game jam project during a week-long Game Boy Game Jam back in 2013, and due to the positive response and my fondness for the art style, I decided to continue developing the game as a commercial release for Apple’s iOS platform.

I am currently in the process of developing a large update for the iOS version of the game, scheduled for late 2016.


  • Sole development of code, art and design
  • Running external playtests and managing a bug database
  • Marketing and distribution