Happy New Year! It’s 2016 and I’m back with a fresh coat of paint to coincide with the upcoming update to my first indie release, Jack B. Nimble. The update shouldn’t be too long, but more on that later.
Previously my game development commentary and work were spread across multiple websites and portals; Noonan.Design is a response to this dilution, and will be a hub for all of my game development, industry thoughts, and (time willing) some tutorial content.
As I mentioned in my previous blog, I really want to give back to the community and help others who are making their start within game development. I want to offer some transparency into my own experiences and projects. I am aware there’s a lot of resources already out there, but another voice or perspective can only help – let’s get more people making games!
Jack B. Nimble
My primary focus right now is to get the Jack B. Nimble update into the hands of iOS owners and deliver what I promised many months ago for 4.0. This isn’t going to be a profitable venture, but one of pride and setting the foundations for future Noonan.Design games. Noonan.Design is all about the details, delivering appealing visuals and crafting tight mechanics – these pillars must be present in Jack B. Nimble before I release the aforementioned update. It’s close; just a little more polish and tuning required.
I am also beginning to investigate other platforms for Jack B. Nimble, starting with Steam. To be honest, I didn’t think Steam Greenlight was really an option for a title previously aimed at mobile, but with the successes of Downwell, Canabalt and Lyne, it’s clear there is a demand for games of this scope on the platform. I, for one, welcome games on Steam that have optional touch controls; I’m a Microsoft Surface user, and while the keyboard and mouse work perfectly fine, there’s nothing more satisfying than using a device to it’s full potential.
Tutorials and features
In the coming months I plan to start creating some short tips and tricks videos for Construct 2 sharing the lessons that I learned while developing Jack B. Nimble. The format is still up in the air, but it’s safe to assume that they’ll be individual ~5 minute videos focussing on specific lessons within the Scirra-developed engine.
In addition to tutorials I am planning on regular organised updates to this blog, starting as soon as next week, ranging from specific development updates to more general #screenshotsaturday showcases. I am aware the website is currently a little light on content, but I wanted to bring the blog online as soon as possible, so expect changes in the coming weeks.
Until then, feel free to bookmark or follow the twitter account for live updates.