I was prompted by #Blocktober to start a new project where I could perhaps flex some level design muscle whilst building a new game. In the past I’ve thought about starting a Quake level or building something for CS:GO, but it just felt like that would be time better spent on creating a whole new game to follow up Jack B. Nimble.
Currently titled, “ND2” the game is a basic FPS – my current reference points are Quake, Goldeneye 007, Hotline Miami and Time Crisis. These references will mean a little more in coming updates. I’m building the game in Unreal Engine 4 version 4.17 with a mixture of 3D models and 2D sprites.
Here’s a tweet to the video, I’d appreciate any feedback, retweets or likes! For those interested, the music in the background is from the unreleased soundtrack to The Opera: Release 2; Henry Lai – “Sean the Redeemed Assassin (Instrumental)”. Perhaps I will release this soon…
- Basic movement
- First pass strafe camera sway
- Camera shake
- Placeholder jump sound
- Projectile based shooting
- Projectile model
- Placeholder weapon sound
- Projectile impact decal (bullet hole)
- Physics dummy enemies
- Basic test level
- Basic crate models (to prove Blender to Unreal pipeline)
I look forward to sharing more progress soon. I’m sorry for the lack of an update last month. This was because I was sick, had a lot on at work and didn’t get up to much…
Oh, and I’m not talking about Jack B. Nimble for Steam right now.
Until next time!