The Jack B. Nimble Steam Greenlight page is now live!
The first couple of votes have started trickling in and it’s rather exciting! I really hope I have the chance to give this campaign a shot before Valve shuts down the service.
Jack B. Nimble Steam Greenlight Trailer
I thought I’d use this opportunity to talk a little about myself and share a couple of links for those interested in Jack B. Nimble’s development.
As many reading this will realise, I am Sean Noonan, a professional game developer. I’ve been in the industry for around 10 years now. Currently I am responsible for the level design within the first person multiplayer component of Star Citizen, Star Marine. Previously I was a designer on the recent Far Cry titles, Watch_Dogs, Crackdown 2, and Wheelman (among other titles).
Obviously, Jack B. Nimble is a far cry from… well, Far Cry, but I wanted to try and build a game solo (with a little musical help from Barry). This meant a tight scope and an achievable art style. I’d never really dabbled in pixel art before, but I’ve always had an interest. This game is a product of exploring that interest in a game jam some years ago.
Jack B. Nimble is a fast-paced, reaction-heavy auto runner with a retro Game Boy aesthetic.
Leap and dash across spooky hilltops, gothic cityscapes, dank dungeons and more! Whip candles to multiply your score, and use your environment to slow down and stay in control of the action; but watch out for obstacles that block your path! With a score system based on player accuracy and distance travelled, timing and skill are key to achieving a position atop the leaderboard.
Are you nimble enough?
- High speed side-scrolling action
- Authentic retro Game Boy era visuals
- Accessible single input control scheme – just jump and whip!
- 8 characters to choose from
- 6 endless, increasingly difficult levels to master
- Thumping chip tune soundtrack by Barry “Epoch” Topping
If you’d like to chat, follow or show your support for the game, then you can get me at the following channels…
- @SeanNoonan on Twitter
- Tumblr – A place where I compile all of my work
- YouTube – I post archived streams here and devlogs
A huge thanks for your support so far, and for those that haven’t, please vote :)