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#Blocktober: ND1

By October 31, 2018December 14th, 2018No Comments

As #Blocktober comes to a close, here’s some of the work that I completed on ND1.


I’ve spent a good amount of time this working on the general flow of the game as well as pushing the art from what was posted earlier this month.

We’ll start by taking a look at a before and after clip of the starting area within the WW1 dugout.

The dugout will be the first area that the player will become familiar with. It is littered with secrets and sets the scene for the game to follow. You can find a slightly longer look at this area from a player perspective below.

Since the above recording, I’ve also moved to using one bespoke terrain piece for the floor rather than a series of modular pieces. This is mostly to cut down on lightmapping seams, but also so that I can better manipulate the geometry and vertex paint the ground.

Next we’ll move above ground from the dugout and into the trenches where the majority of time will be spent in the game. Most of the month mapping out the overworld section in blockout form. However the initial blockouts are incredibly rough and mostly just comprised of experiments so far.

Whilst trying to define the hub area, I tried my hand at doing a paintover – something I’ve literally never done before.¬†Here’s a peek at the blockout and paintover of the first over ground scene.

WW1 Bunker Hub WW1 Bunker Hub

And that’s it for now. There’s another project I hoped to share for #Blocktober, but that’s going to have to wait until next year. NDA’s huh? Until then…