It’s Blocktober time again! And that means I get to talk about Gears Tactics some more (the console version is coming very soon)!
Having signed an NDA I’m a little limited in what I can show here. I am also no longer an employee of Splash Damage so I don’t have access to any development resources. However, before I left Splash Damage, some of my work was featured in the Art Station Gears Tactics art blast. You can also see the work of my team too!
I’ve compiled some of the work I am able to show into the video below…
I had planned an in depth walkthrough on how I went about level design on Gears Tactics, but Splash Damage beat me to the punch! So here’s a lovely dive into level design from my former team: https://www.splashdamage.com/news/blocktober-gears-tactics/
I’d like to come back and address the level production pipeline some other time. Perhaps from a lead level designer’s point of view? But for now, enjoy the blockouts!