Professional Game and Level Designer

I’m Sean Noonan, a game and level designer with over a decade of professional experience in design at multiple levels and positions. Currently I am lead level designer at Splash Damage working on the upcoming turn-based tactics game, Gears Tactics.

Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen. Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle, working on such titles as Far Cry Primal, Far Cry 4, and Watch_Dogs. More titles and further details can be found in my portfolio.

Independent Developer and Artist

Outside of my professional position in the games industry I maintain an active presence in the indie games scene. In my free time I build small, arcade-like titles for mobile and web. In contrast to my professional work, my independent efforts are pixel-heavy games reminiscent of those that originally drew me to the medium.

My first full indie release was the pixel art platformer, Jack B. Nimble for PC, Mac and iOS. You can look back on the development of Jack B. Nimble by visiting the game’s YouTube development blog. If you’d like to contact me for work opportunities, commissions, (or to tell me how much you enjoyed Jack B. Nimble), then do not hesitate to contact me here.

Thanks for stopping by!

Jack B. Nimble Jump