Professional Game and Level Designer
I’m Sean Noonan, a game and level designer with 10 years professional experience in design at multiple levels and positions. I am currently a senior designer at Foundry 42, Cloud Imperium Games, building Star Marine, the competitive multiplayer component of Star Citizen. Previously I was a level designer at Ubisoft Montreal, where I worked on Watch_Dogs and the Far Cry series.
Earlier in my career I was lead level designer at Ruffian Games and before that, a designer at Midway Studios – Newcastle. Some of my other past credits include Kinect Star Wars, Crackdown 2 and Wheelman.