Professional Game and Level Designer
I’m Sean Noonan, a game and level designer with 10 years professional experience in design at multiple levels and positions. Currently I am senior level designer at Splash Damage. Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen.
Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle, working on such titles as Far Cry: Primal, Far Cry 4, Watch_Dogs, Kinect Star Wars, Crackdown 2 and Wheelman.