Professional Game and Level Designer

I’m Sean Noonan, a game and level designer with 10 years of professional experience in design at multiple levels and positions. Currently I am senior level designer at Splash Damage working on an exciting, unannounced project.

Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen. Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle, working on such titles as Far Cry: Primal, Far Cry 4, and Watch_Dogs. More titles and details can be found on my portfolio.

Independent Developer and Pixel Artist

Outside of my professional position in the games industry I maintain an active presence in the indie games scene. In my free time I build small, arcade-like titles for mobile and web. In contrast to my professional work, my independent efforts are pixel-heavy games reminiscent of those that originally drew me to the medium.

My first full indie release was the pixel art platformer, Jack B. Nimble for iOS. You can follow the progress of Jack B. Nimble on the game’s YouTube development blog. If you’d like to contact me for work opportunities, commissions, (or to tell me how much you enjoyed Jack B. Nimble), then do not hesitate to contact me here.