I’m Sean Noonan, a game and level designer with 10 years of professional experience in design at multiple levels and positions. Currently I am senior level designer at Splash Damage working on an exciting, unannounced project.
Previously I was a designer at Cloud Imperium Games, where I was responsible for the game and level design of Star Marine, the competitive multiplayer component of Star Citizen. Earlier in my career I held design positions at Ubisoft Montreal, Ruffian Games and Midway Studios – Newcastle, working on such titles as Far Cry: Primal, Far Cry 4, and Watch_Dogs. More titles and details can be found on my portfolio.