Following a lack of update in September, here’s everything from a work-filled October.
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Following a lack of update in September, here’s everything from a work-filled October.
I said it wasn’t the end of my Star Citizen posts, didn’t I?
Just a quick one today – I thought I’d try out Unreal’s Destructible Mesh functionality.
After sharing the previous updates with a couple of friends, I received feedback to drop both enemy and player health in order to keep the pace fast and difficulty high.
I hope I can keep up this quick turnaround on updates.
I was prompted by #Blocktober to start a new project where I could perhaps flex some level design muscle whilst building a new game.